The Divinity Developer Explains Its Implementation of AI Tools for Next Divinity
The team behind hit titles like Baldur's Gate 3 and Divinity: Original Sin just shown its upcoming project, creating significant excitement within the gaming community. However, recent comments from the studio's figurehead have brought clarity to the discussion, focusing on the team's approach toward machine learning.
AI as a Creative Assistant, Not a Substitute
In a recent clarification, the studio's founder detailed that the developer is using machine learning for specific preliminary purposes. These include developing pitch decks, producing initial concept art, and writing draft copy.
Notably, Vincke emphasized that the final assets in the game will be crafted solely by real artists. "We are writing everything in-house," he said.
Our studio is actively expanding our pool of storytellers and are actively putting together writing teams.
Since visual development is being specifically mentioned — we presently have over twenty visual developers and have roles to fill for additional creatives.
Each initiative we do is incremental and focused on having people spend more time on actual creation.
Every ML tool applied correctly is supplementary to a creative team workflow, not a replacement for their skill.
Tempering Reactions with Clear Intent
The admission of AI usage initially provoked concern among portions of the fanbase. In reaction, Vincke issued additional clarification on public forums.
"We use machine learning to gather inspiration, in the same way we use search engines and art books," he stated. "During the initial planning process we use it as a simple sketch for layout which we then substitute with hand-crafted concept art."
He added, "Larian brings on talent for their unique talent, not for their willingness to replicate what a algorithm proposes."
Focused Uses for Machine Learning
Vincke had previously outlined the company's targeted strategy to AI and ML, grouping its use into three main areas:
- Handling Monotonous Jobs: This encompasses polishing mocap data, audio processing, and technical processes like retargeting animations.
- Accelerated Iteration: Using technology to quickly build basic versions of gameplay ideas to test concepts ahead of expensive implementation.
- Long-Term Aspirations: Investigating how machine learning could one day create new forms of player agency, especially in managing dynamic reactions in a complex RPG.
He clearly stated that key artistic disciplines — such as visual art — are not areas where the company is replacing creative input. On the contrary, Larian is actively hiring in these precise roles.
"Our studio is neither releasing a game with any AI components, and we are certainly not considering cutting teams to replace them with artificial intelligence," Vincke concluded.